It takes the average reader 6 hours and 47 minutes to read Game Development Using Python by James R. Parker
Assuming a reading speed of 250 words per minute. Learn more
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Game Development Using Python by James R. Parker is 403 pages long, and a total of 101,959 words.
This makes it 136% the length of the average book. It also has 125% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 9 hours and 17 minutes to read Game Development Using Python aloud.
Game Development Using Python is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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